Vapor World: Over The Mind (Game Preview)
Details
- Publisher
- SKT
- Developer
- ALIVE Inc.
- Release date
- 23.04.2026
- Age rating
- ESRB:E10
- Localization
- English
Purchase options
Platform
Primary: our account is set as the home Xbox of your console ("My home Xbox"), so the game is shared with your own profile and works offline — that is one slot on one console. Secondary: you sign in to our account and launch the game from it, and the console has to stay online. The activation code is an extra option: it is redeemed on your own account, and the game stays there forever.
You install the game from our account and set our account as the home one ("My home Xbox"): after that you play from your own profile, and the progress and achievements stay yours. It works offline.
You sign in to our account and play right from it. A permanent internet connection is required and only the issued profile can be used. It costs less than the primary access.
A bonus way to buy: you get a 25-character code and redeem it on your own account. The game stays with you forever, no other profiles and no sign-in to a shared account.
What happens after payment
About the game
The full message from the director is included at the bottom of the game description page.
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat, set in a vast atmospheric dreamscape painted entirely by hand.
Memory lost, a boy caught in a dark past. Nightmares bloomed from that past drag him deeper into darkness. The only way back to reality stands sealed before him. Lindsey, veiled keeper of dreams, tells him the door will open only when the dreams of those swallowed by trauma are gathered. Across the unfolding nightmare, the journey back to reality begins.
FACE THE NIGHTMARE
Defeat the Traumas, mighty bosses that haunt this world, and their offspring Seeds. Overcome each challenging battle and draw in the strength of every creature you break open.
EXPLORE A MIND SHAPED BY SORROW AND REGRET
This dark dreamworld sprawls vast and unknowable, held together by a force beyond understanding. Recall each lost fragment and press deeper into the darkness. Push heavy obstacles aside, climb hidden ladders, and discover new abilities along the way.
UNRAVEL THE DARKEST DREAM AND FACE THE HIDDEN TRUTH
Every fragment you recall brings forgotten memories closer to the surface. Descend through a dream filled with unimaginable dangers, and uncover the secrets veiled at its core.
A MESSAGE FROM THE DIRECTOR
Dear players, this is the director of Vapor World.
Before I begin, I want to thank everyone who has picked up our game, even though there is still much for us to improve.
To everyone who has had a poor experience with this release, I am sincerely sorry.
We looked for a faster way to reach you and could not find one on Xbox, so this message is here in the store description instead.
[On this release]
We do not think the standard we have to meet changes because this is Game Preview. You paid for it, so it is a release like any other, and we knew we owed you the best experience we could give.
With this release we did not reach that standard. There is no excuse for that. I am sorry.
There were many twists and turns on the way to launch. We tried to take on too much, and ended up unable to take care of what mattered most. We made mistakes at the end, and that responsibility, too, is ours.
We know there is much left to build out. We will make sure to complete what is missing and repay your interest and support with a good game.
[On the build that shipped first]
We have confirmed that a version check error during Xbox certification put an old build live at launch.
Some of the issues you are raising have already been fixed in the current build.
This one is on us as well. I am ashamed of it.
[Why the updates were late]
On Xbox, every build has to pass both build verification and submission certification, and a single round takes a long time. The fix had to go through certification again from the start. A weekend fell inside that window, and our response here ended up far slower than on other platforms.
Once again, I am sorry that our ability to respond fell short and kept you waiting.
[What happened after launch]
The thing we were criticized for most right after launch was the use of AI-generated video in our cutscenes.
With the time and money we had, we judged that combat and level design mattered most in this genre and put our effort there, and we chose AI for the cutscenes.
I did not expect our fans to react this strongly against the use of AI. That was my failure. I am sorry.
That same day we made two promises. No AI in our cutscenes from that point on, and every AI cutscene already in the game removed and replaced with work we made ourselves. We kept both of them the same day.
There is a reason we could undo it that fast. Every cutscene in this game was originally an in-game cutscene built with our own hands. Switching them to AI video happened right before launch, and our own originals were still there. All we had to do was take the AI versions out and put ours back.
The cutscenes for the coming episodes will be made by our own hands as well.
[What we have done since]
We fixed the error that reset save data. The most common piece of feedback was that movement felt slow and heavy, so we greatly improved movement speed and the responsiveness of actions. We have read every report and review that came in after launch, one by one, and they are what shaped this update.
Certification on Xbox takes time, so even the fixes we have already made can reach you later than we would like.
Removing the AI video from the build reset save data. We did not tell you before it happened, and for that I am sincerely sorry once again. If you have not received the update yet, your save data may be reset a few more times. This time, we are telling you in advance.
[What we will hold ourselves to]
We will ship updates on a fixed cycle, and we will tell you what is in each one before it goes out. Every update through full release is included at no extra cost for everyone who owns the game now.
We have not found a place on Xbox where we can post announcements, so the roadmap will go up on our Discord. It will lay out which update ships when, what goes into it, and how much playtime each one adds. Please come by and take a look.
There are five of us making this game. That can make us slower than we would like, but we will fix things one by one, without fail. Thank you for waiting, and for bearing with us.
Thank you to everyone taking part in Game Preview. From here on we will say more, and say it earlier, so you can watch this game being built instead of hearing about it afterwards.
To everyone who was disappointed and still took the time to write: your posts are what shaped this update. Thank you.
I am sorry once more for the experience this launch gave you. We will keep building this into something worth your time, and we will repay you with a good game.
If you have more questions, come to our Discord and tell me directly. I am always there. Whatever you tell me, I will listen and do my best to put it into the game.
discord.gg/uBzxgTmFSU
To everyone who has taken an interest in our game, thank you once again, sincerely.
Young Kim
Director of ALIVE
Screenshots
Click a frame to open it larger, use the arrows to browse
How to activate
Guide for Xbox One
Primary — the game is shared with your own profile
- 1Press the Xbox button, open "Profile & system" → "Add or switch" → "Add new" and sign in with the login and password from your order.
- 2Now open "Settings" → "General" → "Personalization" → "My home Xbox" and choose "Make this my home Xbox". This is what shares our games with every profile on your console.
- 3Switch back to your own profile, open "My games & apps" → "Library" and install the game. The internet is only needed for the download.
- 4Launch the game from your own profile: achievements, saves and progress stay yours, and after the installation the game works offline.
Only one console at a time can be the home Xbox for our account — that is the slot you bought. Please do not change the password, the email or the two-factor settings of the account, or the access will be blocked.
Secondary — you play from our account
- 1Press the Xbox button, open "Profile & system" → "Add or switch" → "Add new" and sign in with the login and password from your order.
- 2Open "My games & apps" → "Library", switch to our profile in the top-left corner and install the game.
- 3Launch the game while our profile stays signed in, and keep the console online: the licence is checked over the internet.
- 4Use your own profile for everything else — the game stays available as long as our account is signed in on this console.
Secondary costs less, but it needs a permanent internet connection and our account stays signed in on your console.
Activation code
- 1On the console open "Store" and go to the "Redeem code" section.
- 2Enter the 25-character code from your order and confirm the activation on your own account.
- 3After the activation the code is shown as "Used" — but you can reinstall the game from your library at any time.
Notes for Xbox One
Important
How to play online
Warranty and support
The warranty covers the whole period of use of the account. If the access stops working, we replace the account or refund your money.
- If the game stops launching, we replace the account or refund your money.
- Average support response time — 15–30 minutes during working hours.
- The warranty covers the whole rental period of the access.
Support
Telegram: @weskars
E-mail: support@gears.games
Working hours: daily 11:00 – 23:00 (UTC+3)
Every order goes through clear stages: "New" → "Awaiting payment" → "Paid" → "Delivered". You can follow the status in your account page.
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